CG Circuit Advanced Particles 1 - Geometry Based Simulations Houdini Tutorial

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[ TutGator.com ] CG Circuit Advanced Particles 1 - Geometry Based Simulations Houdini Tutorial
  • Get Bonus Downloads Here.url (0.2 KB)
  • ~Get Your Files Here ! 1_Initial Movement
    • 10_Stick to animation.mp4 (100.4 MB)
    • 1_Overview.mp4 (8.1 MB)
    • 2_Source.mp4 (20.5 MB)
    • 3_Pop source.mp4 (7.3 MB)
    • 4_Curves.mp4 (64.4 MB)
    • 5_Cross product.mp4 (44.2 MB)
    • 6_XYZdist.mp4 (36.9 MB)
    • 7_Minpos demonstration.mp4 (51.4 MB)
    • 8_Volumegradient and volumesample.mp4 (54.1 MB)
    • 9_Stick to surface.mp4 (83.5 MB)
    2_Secondary Movement
    • 1_Create curves.mp4 (38.5 MB)
    • 2_Modify curves.mp4 (53.7 MB)
    • 3_Add variation.mp4 (53.8 MB)
    • 4_Split attribute.mp4 (41.2 MB)
    • 5_Transfer attribute.mp4 (86.5 MB)
    • 6_Adjustments.mp4 (78.7 MB)
    • 7_Final tweaks.mp4 (106.2 MB)
    3_Colors and Rendering
    • 1_Colors.mp4 (37.1 MB)
    • 2_Improve colors.mp4 (51.3 MB)
    • 3_Camera.mp4 (36.0 MB)
    • 4_Materials and render settings.mp4 (28.0 MB)
    • 5_Adjustments.mp4 (19.0 MB)
    • 6_Volume light and tweaks.mp4 (16.0 MB)
    • 7_Deep pass.mp4 (9.5 MB)
    4_Compositing in Nuke
    • 1_Nuke part 1.mp4 (24.9 MB)
    • 2_Nuke part 2.mp4 (15.1 MB)
    • 3_Nuke part 3.mp4 (13.4 MB)
    • 4_Nuke part 4.mp4 (15.5 MB)
    Alembic
    • Hand_animation.abc (33.2 MB)
    • Bonus Resources.txt (0.4 KB)
    • Hip File
      • Advanced Particles Tutorial.hiplc (1.7 MB)
    • LINKS.txt (0.1 KB)

Description

CG Circuit | Advanced Particles 1: Geometry Based Simulations | Houdini Tutorial



https://TutGator.com

Video: MPEG4 Video (H264) 1920x1034 29.97fps 414kbps | Audio: AAC 44100Hz stereo 126kbps
Genre: eLearning | Duration: 2h 48m 27s | Language: English | File size: 1.2 GB

Welcome to Advanced Particles 1: Geometry Based Simulations.

In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.

We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.



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CG Circuit Advanced Particles 1 - Geometry Based Simulations Houdini Tutorial


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