Cinema 4D and Redshift - Crystal Looking Shapes

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[ TutGee.com ] Cinema 4D and Redshift - Crystal Looking Shapes
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    • 1 Intro.de.srt (0.6 KB)
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    • 1 Intro.fr.srt (0.6 KB)
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    • 1 Intro.mp4 (4.9 MB)
    • 1 Intro.pt.srt (0.5 KB)
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    • 2 Building geometry.de.srt (5.5 KB)
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    • 2 Building geometry.fr.srt (5.5 KB)
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    • 2 Building geometry.mp4 (44.6 MB)
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    • 3 Setting Shader.en-US.srt (4.3 KB)
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    • 3 Setting Shader.mp4 (74.3 MB)
    • 4 Lighting and finalizing shaders.en-US.srt (5.9 KB)
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    • 4 Lighting and finalizing shaders.mp4 (103.3 MB)
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    • 5 Final tweaks.mp4 (25.3 MB)
    • Bonus Resources.txt (0.3 KB)
    • c4d_and_results.c4d (240.1 KB)
    • links.txt (0.1 KB)
    • render_1.tif (2.1 MB)
    • render_2.tif (1.9 MB)
    • render_3.tif (2.1 MB)

Description

Cinema 4D and Redshift: Crystal Looking Shapes



Duration: 25m | Video: .MP4 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 256 MB
Genre: eLearning | Language: English
In this class, we`ll use Cinema 4D to create from scratch a crystal-looking geometry-shape with refracting material. This would be a procedural workflow. We will use standard tools of cinema 4D but for render you`ll need a Redshift.
** But if you use Octane or Arnold or another render engine, these methods and techniques can be recreated in those renders too. **
Free texture for this class is included in attached project file. Textures can be found at
[homepage]
https://ambientcg.com/list?category=SurfaceImperfections]https://ambientcg.com/list?category=SurfaceImperfections[/url]
Used Software: Cinema 4D (24)and Redshift 3.0.56



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258.7 MB
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Cinema 4D and Redshift - Crystal Looking Shapes


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