[Digital Tutors] Animating In-Game Biped Characters in Maya Video Tutorial-KTR
(Get a deeper understanding on ANIMATING IN-GAME CHARACTERS)
PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
AUTHOR.......: Kaan Kayimoglu
LEVEL.........: ADVANCED
RELEASE DATE..: 2014.09.07
RUNTIME......: 2h 51m
SOFTWARE.....: Maya 2014
About this course::
Throughout these lessons we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations.
Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya.
Topics include:
1.Introduction and project overview
2.Posing the idle state
3.Animating idle state
4.Starting to animate the run cycle
5.Continuing to animate the run cycle
6.Finalizing the run cycle
7.Posing the jump cycle
8.Finalizing jump cycle
9.Starting the attack animation
10.Finalizing the punch
11.Creating hit reaction animation
12.Adding breakdowns for hit reaction
13.Starting to animate the death animation
14.Continuing the death animation
15.Posing the celebration animation
16.Finalizing the celebration
17.Creating deselect idle
18.Finalizing deselect idle