Digital-Tutors - Creating a Transformable Flying Car in Maya and Silo

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Files

_Project Files_ Final Renders
  • TransformingCar_Final.jpg (357.3 KB)
  • TransformingCar_Final.psd (43.7 MB)
Maya Files OBJ Files
  • Video03_Start.obj (19.6 KB)
  • Video04_Start.obj (34.5 KB)
  • Video05_Start.obj (62.2 KB)
  • Video06_Start.obj (96.7 KB)
  • Video07_End.obj (315.1 KB)
  • Video08_End.obj (312.2 KB)
  • Video09_Start.obj (2.3 MB)
  • Video10_End.obj (3.9 MB)
  • Video10_Start.obj (3.4 MB)
  • Video11_Start.ma (2.4 MB)
  • Video12_Start.ma (2.0 MB)
  • Video13_Start.ma (3.0 MB)
  • Video14_Start.ma (8.4 MB)
  • Video15_Start.ma (8.4 MB)
  • Video16_Start.ma (16.8 MB)
  • Video17_Start.ma (8.4 MB)
  • Video18_Start.ma (2.6 MB)
  • Video19_Start.ma (9.8 MB)
  • Photoshop Files
    • Video17_Start.psd (11.9 MB)
    Silo Files
    • Video03_Start.sib (23.6 KB)
    • Video04_Start.sib (40.2 KB)
    • Video05_Start.sib (72.0 KB)
    • Video06_Start.sib (110.8 KB)
    • Video07_End.sib (317.6 KB)
    • Video08_End.sib (318.7 KB)
    • Video09_Start.sib (2.2 MB)
    • Video10_End.sib (3.8 MB)
    • Video10_Start.sib (3.4 MB)
    Texture Files Baked Diffuse .mayaSwatches
    • CarBody_Diffuse.tga.swatch (8.3 KB)
    • CarMisc_Diffuse.tga.swatch (9.1 KB)
    • CarBody_Diffuse.tga (4.0 MB)
    • CarMisc_Diffuse.tga (4.0 MB)
    • Baked Occlusion
      • CarBody_Occlusion.tif (722.7 KB)
      • CarMisc_Occlusion.tif (614.4 KB)
      • CarTyre_Occlusion.tif (167.2 KB)
      Final
      • CarBody_Diffuse_Final.tga (3.0 MB)
      • CarMisc_Diffuse_Final.tga (3.0 MB)
      • CarPlate_Diffuse_Final.tga (380.9 KB)
      • CarTyre_Diffuse_Final.tga (384.0 KB)
      UV Snapshot
      • BodyUV.tga (34.3 MB)
      • MiscUV.tga (34.3 MB)
      • TyreUV.tga (4.0 MB)
      • CheckerMap.jpg (174.6 KB)
        • _Read MORE!_.txt (0.5 KB)
        • tutGFX Free Tutorial , Ebook , Video Training , Magazine and Graphic.url (0.1 KB)
          • 01. Introduction and project overview.mp4 (10.3 MB)
          • 02. Initial project requirements and base model construction.mp4 (40.1 MB)
          • 03. Blocking out the car body.mp4 (89.8 MB)
          • 04. Refining the car body.mp4 (80.3 MB)
          • 05. Defining the wheel arches and panels.mp4 (118.8 MB)
          • 06. Adding door and bonnet details.mp4 (119.6 MB)
          • 07. Building the wheels.mp4 (134.9 MB)
          • 08. Adding the thrusters.mp4 (107.3 MB)
          • 09. Creating the wings.mp4 (101.7 MB)
          • 10. Final vehicle models.mp4 (92.4 MB)
          • 11. Beginning car body UV mapping.mp4 (140.8 MB)
          • 12. Finishing car body UV mapping.mp4 (161.7 MB)
          • 13. UV mapping with Smooth Mesh.mp4 (165.1 MB)
          • 14. Creating a UV layout for the vehicle.mp4 (54.9 MB)
          • 15. Occlusion map baking.mp4 (114.5 MB)
          • 16. Diffuse map baking.mp4 (84.9 MB)
          • 17. Texture construction.mp4 (132.9 MB)
          • 18. Car transformation rigging.mp4 (77.2 MB)
          • 19. Basic scene lighting setup.mp4 (111.8 MB)
          • 20. Basic shader setup for car paint, chrome, and glass.mp4 (96.3 MB)
          • _Read MORE!_.nfo (0.5 KB)

Description


Digital-Tutors - Creating a Transformable Flying Car in Maya and Silo
English | .mp4 | h264 1267 kbps | 1280 x 720 15fps | AAC 44,1kHz stereo | 4h 19m | 2.04 Gb

Genre: eLearning | Level: Advanced | Software: Silo 2.2, Maya 2014, Adobe Photoshop CS6




In this training we are going to create a transforming vehicle. A car capable of both driving and flying.

We will begin by fully building the vehicle from the body right down to the thrusters sitting on
its back. We will then apply a complete set of UVs which will enable you to bake key textures, as
well as paint dirt and details to bring it to life.

Once the car is built and colored we will then look at creating a simple rig to show the
transformation. Then finally apply advanced shaders like car paint, chrome, and glass.

What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or
a plane, with a simple rig, doesn?t need to be a complicated task.

By the end of this tutorial you will have mastered the basic skills needed to build, texture,
animate and shade a complex vehicle. Skills which you can then improve and expand upon as you
work on many future projects.


[b]Screenshots:[b]



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