Drawing Basics and Video Game Art Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Drawing Basics and Video Game Art Classic to Cutting-Edge Art Techniques for Winning Video Game Design

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Chris Solarski, "Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design"
English | ISBN: 0823098478 | 2012 | EPUB | 240 pages | 43,4 MB


Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.



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Drawing Basics and Video Game Art Classic to Cutting-Edge Art Techniques for Winning Video Game Design


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