Endless.Space.2.Update.v1.0.5-CODEX

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Files

Endless.Space.2.Update.v1.0.5-CODEX Update
  • setup-1.bin (72.2 MB)
  • Setup.exe (3.5 MB)
  • patchnotes.txt (6.3 KB)
CODEX
  • steam_api64.dll (291.8 KB)
  • steam_api64.cdx (201.9 KB)
  • steam_emu.ini (2.3 KB)
  • codex.nfo (5.1 KB)

Description

Code:

Update v1.0.5:
[WIP]
Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view

[IMPROVEMENT]
Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
Added several bits of missing localisation that remained in English until now
Added a cinematic for the discovery of the Academy
Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
Improved the planet destruction tooltip error message
Fleets Labels for cargo Ships are now hidden

[UI]
Changed the custom faction button from "Add" to "Custom Factions"
Improved the Game Creation screen to show that the faction portrait is clickable

[FIXES]
Fixed an issue with saves with broken deposits
Fixed an issue with several faction traits that weren't functional with custom factions
Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
Fixed an issue with the end of turn timer not resolving encounters
Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
Fixed some diplomacy localization lines for custom factions
Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve
Players won’t be able to save during the end turn anymore
Fixed vined systems bonus/malus only applied to Unfallen
Fixed an issue with troops count
Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction
Fixed an issue on the Asian font which corrupted them overtime
Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
Fixed an issue with the feedback of Third Vodyani population collection bonus
Fixed the Amateur and Kingpin Executive traits
Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times
Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
Fixed Apathetic/Fervent colonists traits
Fixed Blockade Breakers trait
Added the Naturalists population trait
Fixed the Singularity creation and destruction sound effects
Fixed the Luxuries Lottery system improvement
Fixed the Righteous Fury law
Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system
Fixed an issue with a parasitic sound heard during the beginning of turn
Fixed an issue with the final reward of the Riftborn main quest
Fixed an issue where the Unfallen couldn't use the spaceport

[BALANCING]
Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
Changed the Papers Please hero skill: increased manpower refill rate gain on skills
Changed the Conscription Genius hero skill: doubled manpower gain
Changed the Bespoke Arms hero skill: increased damage given to the hero ship
Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
Fixed the Infallible Authority hero skill: it is now not as strong
Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost
Decreased Cravers depletion points per turn from +2 to +1
Added a temporary bonus to population collection level 3 for the Lumeris
Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
Wonders & Unique buildings are now impacted by the game speed
Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance
Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times

[AI]
Fixed the AI abusive migration
Fixed an issue with the AI stuck in an infinite battle
Added transitions so the AI is not stuck in war when Peace or an Alliance is signed
Fixed an error that occurred when the game was saved at the beginning of the turn

[TUTORIAL]
Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early
Fixed an issue where the laws tutorial window was displayed even in galaxy view
Fixed an issue with the battle tutorial that remained stuck

[OPENGL/ DX10]
Fixed an issue for Mac players: ground units now appear properly

[QUESTS]
Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest
Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions
Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete
Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion
Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy
Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)
Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
ENFER ship can be dragged into the hangar in the Sophons main quest




Code:

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Endless Space 2 Update v1.0.5 (c) SEGA


Release Date : 05/2017 Protection : Steam
Discs : 1 Genre : Strategy

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For list of changes read included patchnotes.txt



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- Extract
- Run setup.exe and install update
- Copy crack from CODEX dir to installdir
- Play

You need the following releases for this :

Endless.Space.2-CODEX
Endless.Space.2.Update.v1.0.1-CODEX


- Block the game's exe in your firewall to prevent the game from
trying to go online ..
- If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead


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CODEX is currently looking for
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▓██ ▀▀ ▄ nothing but competition! ▄ ▀▀ ██▓
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▄██████▓▀ Greetings to CPY ▀▓██████▄
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▀▀ ▀ ▀ ▄▀ ▀▀ ▀ ▀▀ ▀▄ ▀ ▀ ▀▀
▀█▓▄ LNK^CPS ▄▓█▀
▄▀ 02/2015 ▀▄
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Endless.Space.2.Update.v1.0.5-CODEX


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Endless.Space.2.Update.v1.0.5-CODEX


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