Expeditions.Viking.Update.v1.0.1-CODEX
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Expeditions.Viking.Update.v1.0.1-CODEX
Update
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Update v1.0.1:
Feature fixes and balance tweaks Added Intro and Endgame subtitles for French, Polish, and Russian (German was already in) Pixel light count set to 2 by default, since 4 was causing the game to crash on older machines - if you've experienced crashes, you may still need to lower this manually in case your config is overriding the change Dramatically increased the travel speed by ship Increased the medicine cost for treating injuries Made saving the Fog of War not thread-dependent Ranged characters should now properly target tile-objects (no path markers, range visualisation etc.) Fire Arrow can target tar pots now Fixed a bug where some AI would not move in the Flee behavior when the path to the escape zone was blocked Fixed a bug where if the stepback tile for the Smack ability was not assigned it would cause the game to get stuck Fixed a bug where the victory conditions for the previous encounter would appear in the victory conditions panel for the new encounter Increased the default bonfire light intensity Barricade cover is now correctly removed when the barricade is destroyed Fixed issue with character combat info panel giving wrong information Fixed a bug where if the last enemy dies not bleeding, it would not end combat Make sure the follower selection shows the portraits all the time Fixed party information panel in Polish not parsing the average morale correctly Fixed a bug where melee character would not advance when out of range Made sure abilities that do not damage the target show the damage expected as 0 Reduced the amount of feet shuffling in combat You can now attack tile objects with reach weapons from two tiles away as intended Fixed issue with Player:Genitive not appearing for other languages than Polish Fixed the interior area tilesets not fading out correctly when the camera was viewing them from behind Added intro logo video so you know who made the game (but we still haven't implemented the Credits button in the main menu because we don't want you to think we're self-absorbed) Quest and level fixes Fixed the world's most ambiguous fail state if you fail a storyline after Dun Phris (it honestly might still be a bit ambiguous depending on how cooperative the random camping events are in selecting the correct event, but we're working on it) Fixed the ending being available before you do Fixed the encounter trigger on re-triggering and fixed characters sinking into the shrine floor Made saving of FOW not thread dependant Re-snapped some hex maps in Dun Phris and painted some more cover Fixed a blocker that was trapping players in Yngilwood if Fixed the game logic around entering York and fixed a big game-breaker in the game logic on the door to the king's hall Fixed being able to leave without Fixed some window planes being oriented wrong and added a 7500 valuables to Added waypoints for some of the lootable items in so you don't do it from behind walls, etc. Fixed some of the dynamically appearing objects in so you can't walk through them anymore Fixed the light in the Scarborough camp casting a weird shadow Moved the transitions in the plains map so you can't see them from the other camera bounds Changed icon to Added the last string translations in German Added loot configurations to , fixed some hovering stuff on top of barrels and Fixed the not showing up on the world map if you've gotten the quest Fixed an issue where leaving didn't close the quest Fixed the map marker for having a non-localized tooltip Fixed a place where you could get stuck preventing you from leaving in the mountain cave Fixed triggering again if you lose the fight before Added filters to the follower selection nodes in FeastFollowerInput so it doesn't pick Aife or Morcant Set Aiblinn to plot critical and set Grainne to not spawn in Caustantin's hall if she's supposed to be at the caves Fixed the tower encounter retriggering in York and fixed Caustantin having the wrong goal marker on him after Fixed some typos and added some missing localisation to EnglishNorse Made disable themselves if you lose the war Fixed missing R in his first name that was causing it not to be localized Added goal markers for ReachEoforwic and ReachPerth Fixed an issue where the goals weren't correctly completed Added birds to Scarborough and fixed a bug where the Absentee Tax Collector encounter had no AI group assigned to it Set up the right non-follower party spawner for after main quest completion in Scarborough (so they're actually in the camp instead of standing on the beach on the other side of the ship) Fixed Made not cast shadows, made thunderstorm not appear during the day, and added camera collision for Made the player's ship able to dock in the Perth harbour if Added a missing barricade to a fight in Tweaked the barricade obstacle colliders slightly to avoid unbroken barricades blocking the player after certain fights The now sit down at their tables Tweaked the triggers for Fixed some dialogue branches that led to the Unwanted Guests quest not being properly closed Fixed a fair few hex map issues in the chester sewers and fixed some floating onions Fixed an issue where would do nothing if you freed him before you got the quest - he'll now talk to you, and you can collect the reward without having the quest Fixed an issue in the mountain caves entrance where multiple followers would speak over each other Fixed Domnall missing from Caustantin's hall after Dun Phris Audio fixes and additions End cinematic music and credits audio timing fix Switch weapon button sfx More sound effects for filler characters who are standing around and playing animations End cinematic music track updated Mix + unarmed act sfx VOX retrigger categories + sack loot sfx Weapon rack now has sounds Credits music cut Fixed issue with sound playing while loading game Perth and York complex music setup AudioSettings_DialogueVolume End cinematic ambience Code:
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Torrent hash: 7C01FDC74FA735D022476CAFC0A8A687F158670D |