Packt Publishing - Unreal Engine 4 Scripting with C++

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Packt Publishing – Unreal Engine 4 Scripting with C++ 1 - Introduction to Scripting and the Class Hierarchy
  • 05.Manipulating Components to Make Our Ideas Come to Life.mp4 (61.1 MB)
  • 04.Understanding Components in Unreal Engine 4.mp4 (54.2 MB)
  • 06. Examples of Actors in Unreal.mp4 (43.6 MB)
  • 03. Examples of the Unreal Engine Class Hierarchy.mp4 (33.9 MB)
  • 02. Examples of Using C++ for Scripting in Unreal.mp4 (17.2 MB)
  • 01. The Course Overview.mp4 (13.5 MB)
2 - More on C++
  • 01. The Benefits of Understanding the C++ Syntax.mp4 (15.6 MB)
  • 02. The Advantages of C++ Over Blueprints.mp4 (12.5 MB)
3 - Implementing Some Simple Concepts with C++
  • 01. Creating Our First C++ Actor.mp4 (59.5 MB)
  • 02. Adding Some Scripting to Our Actor.mp4 (56.8 MB)
  • 04. Using Particle System Component to Create an Explosion.mp4 (31.9 MB)
  • 05. Exposing C++ Code to the Editor Using Macros.mp4 (29.7 MB)
  • 03. Using C++ to Spawn Actors into Our Game.mp4 (26.8 MB)
  • 06. Finishing Our Explosive Mine.mp4 (24.8 MB)
Code Section 1 and 2 Cookbook
  • CookbookCharacter.cpp (10.8 KB)
  • CookbookCharacter.h (4.6 KB)
  • CookbookProjectile.cpp (1.8 KB)
  • PickupSpawner.cpp (1.1 KB)
  • CookbookProjectile.h (1.1 KB)
  • Pickup.cpp (1.0 KB)
  • CookbookHUD.cpp (1.0 KB)
  • Pickup.h (0.8 KB)
  • PickupSpawner.h (0.7 KB)
  • CookbookGameMode.cpp (0.5 KB)
  • CookbookHUD.h (0.4 KB)
  • Cookbook.Build.cs (0.3 KB)
  • CookbookGameMode.h (0.3 KB)
  • Cookbook.cpp (0.2 KB)
  • Cookbook.h (0.2 KB)
  • CookbookEditor.Target.cs (0.5 KB)
  • Cookbook.Target.cs (0.5 KB)
  • Section 3 Source Code Cookbook
    • CookbookCharacter.cpp (12.6 KB)
    • CookbookCharacter.h (4.6 KB)
    • MotionBomb.cpp (3.3 KB)
    • MotionBomb.h (1.7 KB)
    • CookbookProjectile.cpp (1.6 KB)
    • CookbookProjectile.h (1.2 KB)
    • PickupSpawner.cpp (1.1 KB)
    • Pickup.cpp (1.0 KB)
    • CookbookHUD.cpp (1.0 KB)
    • Pickup.h (0.8 KB)
    • PickupSpawner.h (0.7 KB)
    • CookbookGameMode.cpp (0.5 KB)
    • CookbookHUD.h (0.4 KB)
    • Cookbook.Build.cs (0.3 KB)
    • CookbookGameMode.h (0.3 KB)
    • Cookbook.cpp (0.2 KB)
    • Cookbook.h (0.2 KB)
    • CookbookEditor.Target.cs (0.5 KB)
    • Cookbook.Target.cs (0.5 KB)

Description

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.

Style and Approach

This video will have a practical step by step recipe based approach where your everyday problems will be solved by practical examples.

What You Will Learn

- Learn to manipulate components in class hierarchy
- Learn the advantages of C++ over Blue prints
- Create actors using C++
- Adding scripts to the character
- Spawn the characters using C++
- Expose your C++ code to the Editor using Macros



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481.1 MB
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Packt Publishing - Unreal Engine 4 Scripting with C++



Download torrent
481.1 MB
seeders:1
leechers:0
Packt Publishing - Unreal Engine 4 Scripting with C++


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