In The Adventures of Tintin: The Secret of the Unicorn play as Tintin, the intrepid reporter and hero of the movie The Adventures of Tintin, directed by Steven Spielberg. Developed in close collaboration with the producers of the film, the video game offers an authentic immersion into enchanting environments and characters of the film.
Live an extraordinary adventure and action-packed, while investigating a incredible mystery that could lead you to one of the greatest sunken treasures. But the mission will not be easy, so you'll need to join forces with the cunning dog Milù and the grumpy Captain Haddock to beat greedy collectors, arms dealers a little 'extravagant and many other cheaters, finally revealing the truth behind behind the Secret of the Unicorn ship. It's been quite a few 'last hit of Tintin in the world of video games, specifically ten years. It was 2001, in fact, when Tintin: Destination Adventure was released for the PlayStation and PC, offering dynamic platform and adventure elements similar to those that we find today in the tie-in of the animated film directed by Steven Spielberg and produced, among others, Peter Jackson. Entrusted to the expert hands of Ubisoft Montpellier team responsible for projects such as Beyond Good & Evil, Rayman Origins From Dust, The Adventures of Tintin: The Secret of the Unicorn follows the plot of the film in a rather faithful, adapting the situations and scenarios seen at the cinema in order to put them at the service of the gameplay.
The story that is told mostly through the cutscene shows the first meeting between the young reporter and Captain Haddock, both involved in the search for a treasure hidden by an ancestor of the latter. The adventure will bring the two become great friends and deal with dangers of all kinds, as the treasure is tempting also to a group of ruthless criminals. The game itself is basically a platform we dress the role of Tintin, with the aim to reach the exit in each stage, sometimes solving simple puzzles and putting out of action all the thugs that we will find our way. The control system designed for the occasion is revealed immediately immediate and precise. In the Wii version, for example, the analog stick of the Nunchuk moves the character, the A button on the Wii-mote is used to jump and interact with the setting, the trigger B to pick up objects to throw or grab enemies, and finally shaking controller to hit the opponent's turn with a powerful one-two. At first the necessary adherence to the events of the film gives the impression of driving the production Ubisoft to the sad fate of some tie-in of poor quality, that blend genres without portfolio or just to remain clinging to the plot. Luckily it is a momentary sensation, which disappears as soon as the levels begin to acquire its own consistency and propose variations on the theme of great interest.
WORT TO ROGERO AND 3.55 seen that requires the firmware 3.40