Rigging with Houdini 18.5 – KineFX

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Rigging with Houdini 18.5 - KineFX [TutsNode.net] - Rigging with Houdini 18.5 - KineFX 10 - Volume 1 - Bones Next steps
  • 001 Animation Workflow Tips in Houdini.mp4 (176.6 MB)
  • 001 Animation Workflow Tips in Houdini_en.srt (17.0 KB)
  • 002 Exporting to Unity_en.srt (11.6 KB)
  • 002 Exporting to Unity.mp4 (101.0 MB)
06 - Volume 1 - Bones Project Pre-Production
  • 002 Zombie-Geometry.zip (316.1 KB)
  • 002 Installing the Zombie character model and texture maps_en.srt (16.1 KB)
  • 001 Learning Outcomes_en.srt (4.8 KB)
  • 002 Installing the Zombie character model and texture maps.mp4 (134.8 MB)
  • 001 Learning Outcomes.mp4 (20.9 MB)
  • 002 Zombie-Texture-Maps.zip (9.8 MB)
05 - Volume 1 - Bones Introduction
  • 003 Common Pitfalls and Frustrations_en.srt (19.6 KB)
  • 001 Hello - Welcome to Game Character Rigging with Houdini_en.srt (1.4 KB)
  • 002 The Role of the Rigger Technical Animator_en.srt (4.9 KB)
  • 003 Common Pitfalls and Frustrations.mp4 (110.1 MB)
  • 002 The Role of the Rigger Technical Animator.mp4 (27.1 MB)
  • 001 Hello - Welcome to Game Character Rigging with Houdini.mp4 (16.9 MB)
08 - Volume 1 - Bones The Zombie Rig
  • 006 FK Arms_en.srt (18.8 KB)
  • 009 FK Hands_en.srt (16.8 KB)
  • 009 FK Hands.mp4 (176.1 MB)
  • 001 Concept.png (202.7 KB)
  • 001 Capture-NetworkEditorRef.PNG (186.1 KB)
  • 010 FK Hands 02_en.srt (15.0 KB)
  • 012 Head and Jaw_en.srt (14.8 KB)
  • 011 FK Hands 03_en.srt (13.0 KB)
  • 002 IK Legs_en.srt (12.6 KB)
  • 003 IK Legs 02_en.srt (12.4 KB)
  • 004 FK Spine_en.srt (11.9 KB)
  • 007 FK Arms 02_en.srt (11.7 KB)
  • 005 FK Spine 02_en.srt (11.6 KB)
  • 014 Space Switching_en.srt (11.1 KB)
  • 013 Head and Jaw 02_en.srt (9.1 KB)
  • 018 Finalizing the Zombie Digital Asset 02_en.srt (8.1 KB)
  • 017 Finalizing the Zombie Digital Asset_en.srt (8.0 KB)
  • 008 FK Arms 03_en.srt (7.4 KB)
  • 006 FK Arms.mp4 (159.8 MB)
  • 015 Space Switching 02_en.srt (6.4 KB)
  • 019 Finalizing the Zombie Digital Asset 03_en.srt (6.4 KB)
  • 016 Organizing our Network View_en.srt (5.5 KB)
  • 001 Planning_en.srt (4.1 KB)
  • 010 FK Hands 02.mp4 (158.3 MB)
  • 012 Head and Jaw.mp4 (154.0 MB)
  • 011 FK Hands 03.mp4 (132.4 MB)
  • 003 IK Legs 02.mp4 (108.2 MB)
  • 014 Space Switching.mp4 (106.4 MB)
  • 007 FK Arms 02.mp4 (105.9 MB)
  • 002 IK Legs.mp4 (100.4 MB)
  • 005 FK Spine 02.mp4 (99.8 MB)
  • 013 Head and Jaw 02.mp4 (96.8 MB)
  • 004 FK Spine.mp4 (94.5 MB)
  • 017 Finalizing the Zombie Digital Asset.mp4 (72.8 MB)
  • 008 FK Arms 03.mp4 (71.2 MB)
  • 018 Finalizing the Zombie Digital Asset 02.mp4 (65.9 MB)
  • 015 Space Switching 02.mp4 (63.0 MB)
  • 016 Organizing our Network View.mp4 (56.0 MB)
  • 019 Finalizing the Zombie Digital Asset 03.mp4 (51.9 MB)
  • 001 Planning.mp4 (29.9 MB)
07 - Volume 1 - Bones Riggers Tool Box
  • 019 Digital Asset - Rig Helper 06_en.srt (17.0 KB)
  • 001 Common Nodes in Use_en.srt (17.0 KB)
  • 003 Common Nodes in Use 03_en.srt (16.6 KB)
  • 010 Python - FK Control Tool 02_en.srt (16.1 KB)
  • 005 Digital Asset - Rig Pin Control_en.srt (13.9 KB)
  • 006 Python - End Null Tool 01_en.srt (13.9 KB)
  • 012 Python - FK Control Tool 04_en.srt (13.2 KB)
  • 002 Common Nodes in Use 02_en.srt (12.4 KB)
  • 008 Python - End Null Tool 03_en.srt (12.4 KB)
  • 007 Python - End Null Tool 02_en.srt (11.8 KB)
  • 013 Python - FK Control Tool 05_en.srt (11.4 KB)
  • 011 Python - FK Control Tool 03_en.srt (11.0 KB)
  • 017 Digital Asset - Rig Helper 04_en.srt (10.7 KB)
  • 001 Common Nodes in Use.mp4 (162.9 MB)
  • 018 Digital Asset - Rig Helper 05_en.srt (8.6 KB)
  • 004 Rigging Shelf_en.srt (7.8 KB)
  • 015 Digital Asset - Rig Helper 02_en.srt (7.7 KB)
  • 016 Digital Asset - Rig Helper 03_en.srt (7.5 KB)
  • 009 FKControls.txt (2.6 KB)
  • 014 Digital Asset - Rig Helper_en.srt (5.7 KB)
  • 009 Python - FK Control Tool 01_en.srt (3.9 KB)
  • 014 RigHelperScript.txt (2.6 KB)
  • 006 EndNull.txt (1.1 KB)
  • 003 Common Nodes in Use 03.mp4 (128.0 MB)
  • 005 Digital Asset - Rig Pin Control.mp4 (123.3 MB)
  • 019 Digital Asset - Rig Helper 06.mp4 (117.3 MB)
  • 010 Python - FK Control Tool 02.mp4 (107.6 MB)
  • 002 Common Nodes in Use 02.mp4 (105.9 MB)
  • 012 Python - FK Control Tool 04.mp4 (98.4 MB)
  • 013 Python - FK Control Tool 05.mp4 (91.1 MB)
  • 008 Python - End Null Tool 03.mp4 (88.9 MB)
  • 006 Python - End Null Tool 01.mp4 (84.8 MB)
  • 011 Python - FK Control Tool 03.mp4 (78.4 MB)
  • 007 Python - End Null Tool 02.mp4 (74.1 MB)
  • 017 Digital Asset - Rig Helper 04.mp4 (74.0 MB)
  • 004 Rigging Shelf.mp4 (65.3 MB)
  • 014 Digital Asset - Rig Helper.mp4 (60.8 MB)
  • 018 Digital Asset - Rig Helper 05.mp4 (56.2 MB)
  • 015 Digital Asset - Rig Helper 02.mp4 (55.0 MB)
  • 016 Digital Asset - Rig Helper 03.mp4 (45.3 MB)
  • 009 Python - FK Control Tool 01.mp4 (40.6 MB)
03 - Volume 2 - KineFX The Zombie Rig
  • 020 The Zombie Rig 20_en.srt (9.4 KB)
  • 014 The Zombie Rig 14_en.srt (0.8 KB)
  • 002 The Zombie Rig 02_en.srt (13.0 KB)
  • 012 The Zombie Rig 12_en.srt (12.8 KB)
  • 003 The Zombie Rig 03_en.srt (0.9 KB)
  • 004 The Zombie Rig 04_en.srt (0.9 KB)
  • 005 The Zombie Rig 05_en.srt (0.5 KB)
  • 019 The Zombie Rig 19_en.srt (12.3 KB)
  • 007 The Zombie Rig 07_en.srt (0.3 KB)
  • 008 The Zombie Rig 08_en.srt (0.3 KB)
  • 010 The Zombie Rig 10_en.srt (0.9 KB)
  • 011 The Zombie Rig 11_en.srt (0.8 KB)
  • 006 The Zombie Rig 06_en.srt (11.2 KB)
  • Description


    Description

    Updated for Houdini 18.5 KineFX

    **** Volume 02 ****

    This update includes over 4 hours of new video introducing the new Houdini rigging workflow KineFX.

    We will create 2 complete game ready rigs using the new KineFX tools, a tentacle and a zombie; introducing the new workflows along the way.

    Not a single step is skipped, we go from zero to fully rigged, skinned and animated assets, with versatile, animator friendly user interfaces.

    This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

    **** Volume 01 ****

    Learn to create an animation ready zombie character rig with Houdini.

    In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

    After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

    Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

    This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.
    Who this course is for:

    Game Developers, Animators, Technical Animators, Riggers, 3D Animators, 3D Modellers

    Requirements

    A basic understanding of Houdini and its interface

    Last Updated 7/2021



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Rigging with Houdini 18.5 – KineFX


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