Stellaris.Utopia.Update.v1.5.1.Hotfix-CODEX
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Stellaris.Utopia.Update.v1.5.1.Hotfix-CODEX
Update
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Update v1.5.1 Hotfix:
############################################################## ##########################HOTFIX 1.5.1########################## ############################################################## ################### Bugfix ################### * Fixed a couple rare crashes * Fixed Server ID not being auto-filled when joining a multiplayer game * Ironman now saves properly when exiting to main menu * Ironman games now properly show an icon to mark them as ironman * Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features * Fixed a bug that was causing nerve stapled pops to never be enslaved * Fixed Philosopher King civic not applying to your starting ruler * Fixed AI weights for Megastructures * Fixed: Tooltips for sectors were in wrong order * Megastructures can no longer be built around planets/stars with Anomalies * Fixed improper reference to game mechanic (pops) in event texts * Fixed an issue with movement arrows acting strange when lots of orders had been queued * Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait * Fixed randomized species sometimes being generated with the Uplifted trait * Players can no longer reform governments to have invalid civics * Pop faction promotion/suppression modifiers are now removed when the faction is destroyed * Fixed out-of-sync where killed ships had their movement updated * Infested planets no longer destroyed * Fixed issue preventing multiple pops migrating to a planet at the same time * Fixed missing text for the news feed in the launcher * Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion * Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game * Fixed a bug where timed modifiers on factions would never update * Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions. * Texture optimization for megastructures * Synthetic rebel leaders are now properly assigned names * Fixed game getting stuck after game over, continuing in observer mode ################### Interface ################### * Fixed overflow bug causing ethic attraction to show wrong values * Fixed faction demand displaying wrong tooltip * Fixed missing species class-related descriptors for Robots * Adjusted AI Citizen Rights tooltip * Added some missing/broken texts * Added missing modifier and tech icons ################### AI ################### * Fixed bug where AI cancelled fleet order to attack hostiles within borders ################### Modding ################### * on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working. * Fixed an issue where a set_citizenship_type effect missing the country reference * Fixed an issue where you were not able to override specific defines in the common/defines files ################### Performance ################### * Fixed a memory leak with potential pop factions Code:
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Torrent hash: 418F8F85FA355DD9A5D82168B6EA053CFC823132 |