Proudly Presents
Tales of Maj'Eyal - Forbidden Cults
(c) Netcore Games
Release On: 17 May 2018 Disk Amount/Format: 1 Disc
Type of Game: Strategy Media Protection: Nothing
Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you
explore the horrors that lurk beneath the surface, to delve in long lost
knowledge and lore and as usual to die a lot!
Forbidden Cults makes two new classes available to play:
Writhing One: Give in to the corrupting forces and turn yourself
gradually into an horror, summon horrors to do your bidding, shed your
skin and melt your face to assault your foes. With your arm already
turned into a tentacle, what creature can stop you?
Cultist of Entropy: Using its insanity and control of entropic forces to
unravel the normal laws of physic this caster class can turn healing
into attacks and call upon the forces of the void to reduce its foes to
dust
Both those classes use a new resource called Insanity that gradually
makes you both more chaotic and powerful as it fills up
Forbidden Cults makes two new races available to play:
Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred
of sanity to not fully devolve into mindless horrors. They can
enter a frenzy and even learn to summon horrors
Krog: Ogres transformed by the very thing that should kill them. Their
powerful attacks can stun their foes and they are so strong they
can dual wield any one handed weapons
Forbidden Cults adds many new zones for you to explore and die in:
Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves
as a focal point, and home, for all kinds of creatures seeking
lost knowledge
The Maggot: A huge living corrupted worm about to destroy Kroshkkur!
Teleport inside and save your sanctuary of horrors!
The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by
corrupt forces
The Scourge Pits: On the south of the Iron Throne lays a fool pit of
redacted by corrupt forces
Forbidden Tomes: Find special artifact books of ancient lore. But, read
at your own peril, for the story they tell may very well
suck you in... quite literally. Maybe you will even find
The One That Writes
Occult Egress: A strange, extremely old, contraption of unknown origin. It
seems to require some kind of code sequence to activate
Maybe you will find some during your adventures?
The Entropic Void: So you think you are strong? Powerful? Invulnerable? In
the end, entropy always wins, as you will learn
What would an expansion about horrors be without a bunch of new horrors to
torment you with? Please give a warm welcome to:
Searing Horrors: You liked luminous horrors? You loved radiant horrors?
You will absolutely adore their searing big brothers!
Nethergates: It sleeps. Maybe it should stay that way
Netherworms: Vampiric worm masses that are bound to tickle your fancy! And
tickle hard
Fearful Symmetry: Geometry has never been so lively!
Entropic Shards: Take an entropic crystal, shatter it with tentacles. And
die: And more
"DarkGod, is that all?" Obviously not! You will also find your usual
addition of:
Lore: Delve into the dark forgotten secrets of the world, where sanity is
a very tenuous idea
Artifacts: Discover new objects of power and use them to further your own
goals
New wyrmic tree: Unlock the scourge drake for your wyrmics
Glass Golem: Unlock the glass golem option for your alchemists
Events: Discover new strange contraptions in familiar zones. What could go
wrong?
Achievements: Because there can never be enough!
NOTE:
Made standalone and featuring all DLC released to date
Burn/mount, install, play!
Greetz: LARGEiSO and MEDIUMiSO
(C) E/dfs
" SIZE DOES NOT MATTER! "