Uartsy - Environment Creation in Unreal Engine 4

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Uartsy - Environment Creation in Unreal Engine 4
  • Project_Files.rar (297.8 MB)
  • Project 4 Tuning Texture Maps
    • 06 Modeling in Detail Pieces.m4v (64.5 MB)
    • 03 Creating a Lock Mechanism for Our Hatch.m4v (70.6 MB)
    • 04 Creating Small Assets For the Hatch.m4v (46.9 MB)
    • 07 Connecting and Positioning Assets.m4v (53.2 MB)
    • 09 Adding Detail Quick using Boolians.m4v (42.1 MB)
    • 08 Modeling in Engineering Components.m4v (69.5 MB)
    • 02 Modeling Interior Bulkheads.m4v (104.7 MB)
    • 01 Setting up Material Shading Atributes in Unreal4.m4v (118.9 MB)
    • 17 More UVs.m4v (68.0 MB)
    • 13 Creating Detailed Iterations.m4v (97.6 MB)
    • 16 Stitching, Breaking and cutting UV's.m4v (76.1 MB)
    • 15 Digging Deeper into Surface Normals.m4v (95.9 MB)
    • 14 Evaluating Surface Normals.m4v (104.5 MB)
    • 10 Accurately Positioning Assets into the Scene.m4v (70.6 MB)
    • 05 Continuing to Add to the Hatch Structure.m4v (58.5 MB)
    • 11 Implimenting more Structual Details.m4v (88.1 MB)
    • 12 Testing our Assets in Unreal4.m4v (103.6 MB)
    Project 1 Basics of Modeling for Games
    • 05 Introduction to Subdivision Modeling.m4v (55.4 MB)
    • 06 Subdivision Modeling Part 2.m4v (46.0 MB)
    • 02 Introduction to Map Sizes.m4v (33.2 MB)
    • 01 Introduction to Texel Density.m4v (65.5 MB)
    • 07 Subdivision Modeling Part 3.m4v (14.4 MB)
    • 03 General Guidelines for Enhancing Resolution.m4v (51.4 MB)
    • 04 Texel Density Continued.m4v (68.3 MB)
    • 13 Edge Creasing.m4v (124.7 MB)
    • 12 Basic High-Poly Modeling Part 2.m4v (33.4 MB)
    • 08 Modeling with Booleans.m4v (63.7 MB)
    • 11 Basic High-Poly Modeling Part 1.m4v (49.6 MB)
    • 10 What's Next.m4v (5.9 MB)
    • 09 Spline Modeling.m4v (32.6 MB)
    Project 8 Creating a Tileable Floor Asset
    • 05 Adding Detail to Tiles Part 3.m4v (37.4 MB)
    • 02 Setting Up Zbrush Scene.m4v (46.4 MB)
    • 06 Premultiplying and Decimating the Mesh.m4v (34.4 MB)
    • 03 Adding Detail to Tiles.m4v (19.0 MB)
    • 04 Adding Detail to Tiles Part 2.m4v (42.3 MB)
    • 08 Cleaning Mesh and AO Setup.m4v (47.7 MB)
    • 01 Introduction and Project Setup.m4v (42.8 MB)
    • 11 Applying Normal Map.m4v (57.8 MB)
    • 10 Ripping and Adjusting Maps.m4v (54.2 MB)
    • 09 Baking Texture Maps.m4v (35.5 MB)
    • 07 Generating UVs and Adjusting in Max.m4v (61.4 MB)
    • 18 Giving Grit to the Tiles.m4v (69.1 MB)
    • 16 Bringing the Scene into Unreal.m4v (43.9 MB)
    • 17 Enhancing your Texture Detail.m4v (64.1 MB)
    • 15 Detailing with a Color Overlay.m4v (56.5 MB)
    • 14 Adding Color and Texture Variation.m4v (59.3 MB)
    • 13 Tweaking UVs and Cavity Pass.m4v (65.6 MB)
    • 19 Adding Detail with ZBrush.m4v (62.0 MB)
    • 20 Settingup Diffuse Detail and Normal Maps.m4v (50.5 MB)
    • 24 Finalizing the Tiles.m4v (82.0 MB)
    • 23 How to Achieve Photo Real Textures.m4v (35.2 MB)
    • 22 Modifying the Spec Map.m4v (66.4 MB)
    • 21 Placing the Tiles in UDK.m4v (101.7 MB)
    • 12 Layering Passes.m4v (46.0 MB)
    Project 10 Creating a Prop From a Concept
    • 09 Final Tweaks.m4v (29.8 MB)
    • 08 Rendering and Refining the Model.m4v (34.3 MB)
    • 10 Introduction to Atlasing.m4v (42.6 MB)
    • 11 Implementing Atlasing.m4v (39.7 MB)
    • 12 Examples of Altasing.m4v (43.7 MB)
    • 07 Modeling Montage.m4v (72.5 MB)
    • 06 Knowing your Industry.m4v (64.2 MB)
    • 02 Modeling with Concept Reference.m4v (31.4 MB)
    • 01 Calling Out Unique Assets.m4v (29.7 MB)
    • 03 Understanding the Workflow.m4v (45.7 MB)
    • 04 Modeling Montage.m4v (79.7 MB)
    • 05 Seeing your Model in a Practicle Sense.m4v (43.7 MB)
    • 13 Furthers Showing the Speed of Atlas Texturing.m4v (35.6 MB)
    • 14 Making an Atlas Texture.m4v (58.5 MB)
    Project 3 Creating UV's in Headus and 3DS Max
    • 03 UVing Part 1.m4v (102.2 MB)
    • 06 UVing Part 4.m4v (53.7 MB)
    • 07 UVing Part 5.m4v (52.5 MB)
    • 05 UVing Part 3.m4v (134.2 MB)
    • 04 UVing Part 2.m4v (51.3 MB)
    • 01 Introduction.m4v (66.6 MB)
    • 02 Relaxing UVs.m4v (66.4 MB)
    • 16 Making Desings on the Fly.m4v (87.8 MB)
    • 08 Combining Geo.m4v (44.6 MB)
    • 14 Continuing to Texture and Modeling Pannels.m4v (54.9 MB)
    • 15 Continuing to Model the Pannel.m4v (74.3 MB)
    • 09 Beginning to Pack UV Islands.m4v (45.2 MB)
    • 13 Using Quixel Suite for Texturing.m4v (63.4 MB)
    • 10 Continuing to pack UVs.m4v (50.4 MB)
    • 12 Packing UVs and Baking Normals.m4v (66.5 MB)
    • 11 Packing More UVs and Tesselating the Object.m4v (46.5 MB)
    Project 5 Stacking UVs and Creating Light Maps
    • 17 Setting up Light Maps.m4v (90.9 MB)
    • 18 Trouble Shooting.m4v (63.7 MB)
    • 16 Plugging in New Maps.m4v (94.9 MB)
    • 12 Adjusting Values.m4v (63.9 MB)
    • 07 Layer Blending Options.m4v (59.6 MB)
    • 08 Cleaning up AO and Map Size Discussion.m4v (65.8 MB)
    • 15 Creating a Roughness Mask.m4v (45.9 MB)
    • 10 Adding Stains.m4v (59.1 MB)
    • 06 Setting up for Texturing.m4v (49.0 MB)
    • 05 Importance of Stacking.m4v (36.6 MB)
    • 01 Stacking UVs in UV Layout Part 1.m4v (41.1 MB)
    • 02 Stacking UVs in UV Layout Part 2.m4v (59.9 MB)
    • 03 Offsetting Stacked UVs.m4v (63.5 MB)
    • 04 Ripping Maps Using Xnormals.m4v (46.1 MB)
    • 11 Adding Rust.m4v (45.2 MB)
    • 09 Creating Masks in 3Ds Max.m4v (66.3 MB)
    • 14 Adding More Value Variation.m4v (65.2 MB)
    • 13 Fixing the Pipe Bottoms.m4v (70.3 MB)
    Project 6 Spline Modeling and UV'ingThe Sci Fi Crate
    • 06 Adding Functional Ornate Details P1.m4v (24.7 MB)
    • 07 Adding Functional Ornate Details P2.m4v (20.1 MB)
    • 08 Constructing The Game Asset P1.m4v (32.0 MB)
    • 05 Detailing Game Assets P2.m4v (21.4 MB)

Description

Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs.

Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds.

In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4.

The 5 most important lessons:

How to get started creating 3D assets for fully immersive video game environments
How to take your environment art to a whole new level with advanced modeling and sculpting techniques
How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4
Tips for setting the mood and capturing the feeling of a given scene in your game
Plus more professional tips and best practices for environment artists working in game production


https://www.uartsy.com/course/environment-creation-in-unreal-engine-4



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9.5 GB
seeders:0
leechers:2
Uartsy - Environment Creation in Unreal Engine 4



Download torrent
9.5 GB
seeders:0
leechers:2
Uartsy - Environment Creation in Unreal Engine 4


Torrent hash: 8516A5912245194ACAD052EF71386F2ED1B1AB10