Udemy - Blender: Create and rig realistic Batmobile from A to Z

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Blender Create and rig realistic Batmobile from A to Z [TutsNode.com] - Blender Create and rig realistic Batmobile from A to Z 1. Introduction
  • 37. 37_Creating the shell part 2.mp4 (605.2 MB)
  • 37. 37_Creating the shell part 2.srt (37.6 KB)
  • 23. 23_Create the front tire part 3.srt (33.5 KB)
  • 2. where to find the project files.srt (0.9 KB)
  • 36. 36_Creating the shell part 1.srt (31.1 KB)
  • 29. 29_Creating the Back bumper.srt (30.1 KB)
  • 22. 22_Create the front tire part 2.srt (30.0 KB)
  • 25. 25_Create the Back tire.srt (28.8 KB)
  • 19. 19_Create the front Light from the inside.srt (26.4 KB)
  • 27. 27_Creating the Back Side details.srt (26.1 KB)
  • 16. 16_Create the tail light part 1.srt (25.5 KB)
  • 12. 12_Using the shrinkwrap modifire and creating the front light.srt (25.2 KB)
  • 18. 18_Create the windsheld Glass.srt (24.8 KB)
  • 31. 31_Creating the axel.srt (23.4 KB)
  • 14. 14_Complete the main details of the Body.srt (23.2 KB)
  • 21. 21_Create the front tire part 1.srt (22.6 KB)
  • 10. 10_Complete the body modeling and fix some shading issue.srt (23.1 KB)
  • 5. 05_Start modeling the car.srt (21.9 KB)
  • 8. 08_Modeling the body part 4.srt (21.6 KB)
  • 30. 30_Creating the back bumper part 2.srt (21.2 KB)
  • 7. 07_Modeling the body part 3.srt (19.7 KB)
  • 39. 39_Creating the Logo.srt (19.7 KB)
  • 32. 32_Creating the bumper holder.srt (19.7 KB)
  • 26. 26_Create the back wheel.srt (19.6 KB)
  • 6. 06_Modeling the body part 2.srt (19.5 KB)
  • 24. 24_Create the front wheel.srt (18.8 KB)
  • 15. 15_Create the middle back light.srt (18.6 KB)
  • 38. 38_Creating the shell part 3.srt (18.0 KB)
  • 3. 03_adding the blueprint images.srt (17.0 KB)
  • 11. 11_Support the edges and make the result sharper.srt (15.5 KB)
  • 13. 13_Create the windsheld.srt (14.5 KB)
  • 9. 09_Modeling the body part 5.srt (14.5 KB)
  • 33. 33_Creating the axel holder.srt (13.7 KB)
  • 28. 28_Creating the Back Side details part 2.srt (13.9 KB)
  • 34. 34_Creating wheel screws.srt (12.1 KB)
  • 1. Introduction.srt (11.7 KB)
  • 4. 04_Make the scene ready.srt (10.7 KB)
  • 36. 36_Creating the shell part 1.mp4 (509.3 MB)
  • 17. 17_Create the tail light part 2.srt (9.8 KB)
  • 20. 20_Create the front light cover.srt (8.7 KB)
  • 35. 35_Creating the airstream cover.srt (4.5 KB)
  • 22. 22_Create the front tire part 2.mp4 (436.2 MB)
  • 23. 23_Create the front tire part 3.mp4 (388.1 MB)
  • 16. 16_Create the tail light part 1.mp4 (371.4 MB)
  • 25. 25_Create the Back tire.mp4 (363.8 MB)
  • 10. 10_Complete the body modeling and fix some shading issue.mp4 (355.5 MB)
  • 14. 14_Complete the main details of the Body.mp4 (349.5 MB)
  • 19. 19_Create the front Light from the inside.mp4 (342.4 MB)
  • 31. 31_Creating the axel.mp4 (331.3 MB)
  • 18. 18_Create the windsheld Glass.mp4 (326.1 MB)
  • 29. 29_Creating the Back bumper.mp4 (319.6 MB)
  • 12. 12_Using the shrinkwrap modifire and creating the front light.mp4 (317.3 MB)
  • 38. 38_Creating the shell part 3.mp4 (313.4 MB)
  • 32. 32_Creating the bumper holder.mp4 (289.0 MB)
  • 26. 26_Create the back wheel.mp4 (276.0 MB)
  • 27. 27_Creating the Back Side details.mp4 (259.3 MB)
  • 24. 24_Create the front wheel.mp4 (258.4 MB)
  • 15. 15_Create the middle back light.mp4 (245.4 MB)
  • 11. 11_Support the edges and make the result sharper.mp4 (244.9 MB)
  • 30. 30_Creating the back bumper part 2.mp4 (244.4 MB)
  • 17. 17_Create the tail light part 2.mp4 (210.1 MB)
  • 13. 13_Create the windsheld.mp4 (203.7 MB)
  • 7. 07_Modeling the body part 3.mp4 (199.2 MB)
  • 33. 33_Creating the axel holder.mp4 (197.7 MB)
  • 21. 21_Create the front tire part 1.mp4 (192.3 MB)
  • 9. 09_Modeling the body part 5.mp4 (192.1 MB)
  • 8. 08_Modeling the body part 4.mp4 (183.6 MB)
  • 39. 39_Creating the Logo.mp4 (179.3 MB)
  • 6. 06_Modeling the body part 2.mp4 (171.9 MB)
  • 1. Introduction.mp4 (163.9 MB)
  • 5. 05_Start modeling the car.mp4 (161.6 MB)
  • 28. 28_Creating the Back Side details part 2.mp4 (161.3 MB)
  • 34. 34_Creating wheel screws.mp4 (144.2 MB)
  • 3. 03_adding the blueprint images.mp4 (126.8 MB)
  • 4. 04_Make the scene ready.mp4 (108.5 MB)
  • 20. 20_Create the front light cover.mp4 (95.3 MB)
  • 35. 35_Creating the airstream cover.mp4 (47.1 MB)
  • 2. where to find the project files.mp4 (4.1 MB)
4. Texturing section
  • 21. 69_Rendering the final result.srt (31.4 KB)
  • 6. 54_Texturing_Adding material to the shell.srt (30.6 KB)
  • 8. 56_Texturing_ Adding material to the front tire part 1.srt (27.7 KB)
  • 11. 59_Texturing_ Adding material to the axel and other parts.srt (25.7 KB)
  • 7. 55_Texturing_ Adding material to the Back wheel and Bolts.srt (22.5 KB)
  • 2. 50_Texturing_ Adding material to the headlight.srt (21.8 KB)
  • 15. 63_Texturing_Adding material to the taillight.srt (20.2 KB)
  • 8. 56_Texturing_ Adding material to the front tire part 1.mp4 (511.6 MB)
  • 12. 60_Texturing_Adding material to the Body final and to the fenders.srt (18.8 KB)
  • 9. 57_Texturing_Adding material to the front tire part 2.srt (18.4 KB)
  • 3. 51_Texturing_ Adding material to the Logo.srt (16.1 KB)
  • 19. 67_Tweaking_part 3.srt (15.7 KB)
  • 4. 52_Texturing_Create the wheel material.srt (15.4 KB)
  • 17. 65_Tweaking_part 1.srt (14.3 KB)
  • 18. 66_Tweaking_part 2.srt (14.0 KB)
  • 14. 62_Texturing_ Adding material to the windsheild and between the shell lines.srt (13.5 KB)
  • 16. 64_Texturing_Adding material air stream windows.srt (10.6 KB)
  • 10. 58_Texturing_Adding material to the Back tire.srt (10.5 KB)
  • 20. 68_Tweaking_part 4.srt (10.5 KB)
  • 13. 61_Texturing_creating carbon fiber mterial.srt (9.3 KB)
  • 1. 49_setting up the lighting.srt (5.8 KB)
  • 5. 53_Texturing_Adding material to the other wheel.srt (2.3 KB)
  • 6. 54_Texturing_Adding material to the shell.mp4 (434.0 MB)
  • 21. 69_Rendering the final result.mp4 (395.2 MB)
  • 11. 59_Texturing_ Adding material to the axel and other part

Description


Description

Hi I’m Marwan Hussain,a 3D artist I like to create a highly detailed realistic project from start to finish and I did that with this project ” Blender: Create and rig realistic Batmobile from A to Z”
It takes me almost a month to put this course together, but thank god it’s finish and ready.


First thing I want to say here, I will use Blender 2.91 alone without any outside plugins or something like that.

in short in this course we will learn Modeling, Unwrapping, Rigging, Texturing, Rendering

Let’s talk about Modeling, In this section, we will learn step by step how to model this vehicle with smart technique and easy way to follow, we will use the surface extrusion technique to create the whole body and in the first stage we will create the body without any details to make the creation process easier to follow,


after we complete the body we will use the shrinkwrap modifier to create the final body and we will learn how to make complex details without worrying about pinching or any ugly shading, and that’s will be fun
after we complete the body we will learn how to create the other pieces and we will use an easy and unique technique, like creating the tires, the wheel, front light, rear light, rear bumper, and its details ext…

when we finish with modeling, we need to go to the next step, how to make this result ready to receive the texture correctly, that’s mean we need to unwrap it, and we will,
In this section ( section 2 ) we will learn how to unwrap the whole vehicle with all the details that we added we will never leave anything behind,
the body, the tires, the wheels, the bolts, everything
we will add a checkered material to check our result of unwrapping how nice and correct will be.

Rigging, the most fun section, YES it’s very beautiful to make your vehicle ready to move and ready to make a nice shot by creating an animation to your vehicle, so in this section, we will learn how to Rig the Batmobile vehicle with Blender 2.9 step by step, and when you understand that, you will be able to rig your own vehicle even if you want to rig a truck you will be able to do that by using this technique,


we will learn how to use the armature how to move it, how to create relationships with other armatures, and get a very nice result.
we will learn how to add bone constraints and how to set up the constraints correctly to get accurate results, too much fun in this section,
when you make all of that ready, I will teach you how to create nice looking controllers to make the final result very elegant and easy to control.

Adding the materials, It’s the most fun section and the most section that we will put our effort and time in.

in this section, we will learn how to create realistic old looking material to push the vehicle looking towards realism, we will do that together.

We will start with the car shader, how to add the flakes, how to add scratches and a bit of dust above the surface to make it old and realistic.

we have too many materials to create in this course I don’t want to talk about them here in the description, you can check the video intro to see the details by your self.

after completing the texturing section we will render the vehicle with Cycle Engin render, and we will learn how to set up the scene and make it ready.

Blender: Create and rig realistic Batmobile from A to Z this course is one of my best courses until now too many details to talk about, what I just said in this description it’s like scratching the surface of what this course contains.


I hope you all the best, I’m Marwan Hussain 3D Artist, and happy learning.
Who this course is for:

All the student who loves Blender 2.9 and want to learn how to model something with it.
Student who want to learn how to make realistic vehicle from start to finish.

Requirements

you should have a computer with Blender installed.

Last Updated 1/2021



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Udemy - Blender: Create and rig realistic Batmobile from A to Z


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16.9 GB
seeders:16
leechers:28
Udemy - Blender: Create and rig realistic Batmobile from A to Z


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