Udemy - RPG Inventory Systems - Intermediate Unity C-Sharp Coding [TGx] [Thomas]

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Udemy - RPG Inventory Systems - Intermediate Unity C# Coding [TGx] [Thomas] 11 Integration
  • 060 Randomise Drops By Enemy Level.mp4 (196.8 MB)
  • 053 Integration Introduction.en.srt (19.8 KB)
  • 053 Integration Introduction.mp4 (130.7 MB)
  • 053 Inventory.zip (510.6 KB)
  • 054 Integrating Pickups.en.srt (13.9 KB)
  • 054 Integrating Pickups.mp4 (90.4 MB)
  • 055 Fantasy-RPG-UI-Sample.zip (1.5 MB)
  • 055 UI Beautification.en.srt (9.3 KB)
  • 055 UI Beautification.mp4 (75.5 MB)
  • 055 Universal-Gold-Icons-Sample.zip (1.1 MB)
  • 056 Blocking Input While Dragging.en.srt (4.9 KB)
  • 056 Blocking Input While Dragging.mp4 (36.5 MB)
  • 057 Fighter And Equipment.en.srt (11.6 KB)
  • 057 Fighter And Equipment.mp4 (96.8 MB)
  • 058 Equipable Stats Modifiers.en.srt (18.4 KB)
  • 058 Equipable Stats Modifiers.mp4 (119.3 MB)
  • 059 Random Enemy Drops.en.srt (19.3 KB)
  • 059 Random Enemy Drops.mp4 (133.3 MB)
  • 060 Randomise Drops By Enemy Level.en.srt (32.4 KB)
  • 061 Fixing A Saving Bug.en.srt (3.3 KB)
  • 061 Fixing A Saving Bug.mp4 (24.1 MB)
  • 062 Course Wrap Up.en.srt (7.0 KB)
  • 062 Course Wrap Up.mp4 (98.7 MB)
  • external-assets-links.txt (0.1 KB)
01 Intro Setup
  • 001 Welcome To The Course.mp4 (51.3 MB)
  • 002 What Are We Creating.en.srt (7.2 KB)
  • 002 What Are We Creating.mp4 (98.0 MB)
  • 003 How To Follow This Course.en.srt (5.7 KB)
  • 003 How To Follow This Course.mp4 (30.9 MB)
  • 004 All-Inventory-Builds.zip (125.6 MB)
  • 004 Get The Project.en.srt (11.1 KB)
  • 004 Get The Project.mp4 (55.7 MB)
  • 005 The START HERE Commit.en.srt (5.5 KB)
  • 005 The START HERE Commit.mp4 (34.6 MB)
  • 006 Questions Getting Support.html (3.2 KB)
  • 007 Asset Partners Licenses.en.srt (3.9 KB)
  • 007 Asset Partners Licenses.mp4 (22.9 MB)
  • 001 Welcome To The Course.en.srt (3.7 KB)
02 Adding UI
  • 008 Unity UI Primer.en.srt (21.3 KB)
  • 008 Unity UI Primer.mp4 (116.7 MB)
  • 009 Mock-Inventory-UI.zip (12.5 MB)
  • 009 Show Hide Panels.en.srt (18.4 KB)
  • 009 Show Hide Panels.mp4 (92.7 MB)
  • 010 Placing Slicing UI Assets.en.srt (19.0 KB)
  • 010 Placing Slicing UI Assets.mp4 (123.8 MB)
  • 011 The Scroll View Asset.en.srt (13.8 KB)
  • 011 The Scroll View Asset.mp4 (73.0 MB)
  • 012 The Grid Layout Group.en.srt (15.2 KB)
  • 012 The Grid Layout Group.mp4 (94.6 MB)
  • 013 Drag Drop Scripts.en.srt (26.6 KB)
  • 013 Drag Drop Scripts.mp4 (125.7 MB)
  • 013 UI-Dragging.zip (12.5 MB)
  • 014 Overview Of Interfaces.en.srt (14.5 KB)
  • 014 Overview Of Interfaces.mp4 (57.1 MB)
  • 015 More Dragging Dropping.en.srt (25.6 KB)
  • 015 More Dragging Dropping.mp4 (193.7 MB)
  • 016 Drag Drop Challenge.en.srt (6.6 KB)
  • 016 Drag Drop Challenge.mp4 (47.0 MB)
03 Inventory Backing Store
  • 017 Inventory Script Introduction.en.srt (8.8 KB)
  • 017 Inventory Script Introduction.mp4 (66.7 MB)
  • 017 Inventory-Backing-Store.zip (12.6 MB)
  • 018 Inventory Scriptable Objects.en.srt (11.4 KB)
  • 018 Inventory Scriptable Objects.mp4 (67.4 MB)
  • 019 Understanding Inventory.cs.en.srt (14.8 KB)
  • 019 Understanding Inventory.cs.mp4 (87.7 MB)
  • 020 InventorySlotUI.cs Changes.en.srt (6.7 KB)
  • 020 InventorySlotUI.cs Changes.mp4 (37.9 MB)
  • 021 Using The Debugger Tool.en.srt (21.9 KB)
  • 021 Using The Debugger Tool.mp4 (129.7 MB)
  • 022 Inventory Directory Structure.en.srt (2.9 KB)
  • 022 Inventory Directory Structure.mp4 (17.9 MB)
  • 023 Item ID Explained.en.srt (16.8 KB)
  • 023 Item ID Explained.mp4 (95.3 MB)
  • 024 GetFromID().en.srt (13.0 KB)
  • 024 GetFromID().mp4 (71.3 MB)
  • 025 Using Redraw().en.srt (4.1 KB)
  • 025 Using Redraw().mp4 (26.2 MB)
  • external-assets-links.txt (0.1 KB)
04 Saving Loading System
  • 026 Saving System Overview.en.srt (19.9 KB)
  • 026 Saving System Overview.mp4 (102.8 MB)
  • 027 Inventory System Saving.en.srt (7.2 KB)
  • 027 Inventory System Saving.mp4 (37.3 MB)
  • external-assets-links.txt (0.1 KB)
05 Pickup System
  • 028 Pickup Architecture Overiew.en.srt (17.1 KB)
  • 028 Pickup Architecture Overiew.mp4 (88.1 MB)
  • 028 Pickup-System.zip (12.6 MB)
  • 029 Spawning Pickups.en.srt (6.9 KB)
  • 029 Spawning Pickups.mp4 (43.4 MB)
  • 030 Pickup Spawner.en.srt (14.4 KB)
  • 030 Pickup Spawner.mp4 (74.8 MB)
  • 031 Clickable Run-over Pickups.en.srt (25.4 KB)
  • 031 Clickable Run-over Pickups.mp4 (138.6 MB)
  • external-assets-links.txt (0.1 KB)
06 Drop System
  • 032 Drop System Architecture.en.srt (11.0 KB)
  • 032 Drop System Architecture.mp4 (64.2 MB)
  • 033 Using ItemDropper.cs.en.srt (20.2 KB)
  • 033 Using ItemDropper.cs.mp4 (125.8 MB)
  • 034 Integrate Dragging With Dropping.en.srt (10.1 KB)
  • 034 Integrate Dragging With Dropping.mp4 (60.6 MB)
  • external-assets-links.txt (0.1 KB)
07 Tooltips
  • 035 Virtual Methods Overview.en.srt (12.3 KB)
  • 035 Virtual Methods Overview.mp4 (43.1 MB)
  • 036 Tooltip-System.zip (12.6 MB)
  • 036 Tooltips Architecture.en.srt (12.6 KB)
  • 036 Tooltips Architecture.mp4 (57.0 MB)
  • 037 Tooltip Prefab.en.srt (14.0 KB)
  • 037 Tooltip Prefab.mp4 (67.6 MB)
  • 038 Tooltip Spawner.en.srt (11.6 KB)
  • 038 Tooltip Spawner.mp4 (63.2 MB)
  • external-assets-links.txt (0.1 KB)
08 Stackable Items
  • 039 Stackable Items Overview.en.srt (8.6 KB)
  • Description





    Using Unity 2019.3, we’ll show you how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!

    This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

    This course is the second in our RPG series, you don't need to have completed the first part of the RPG Series (the RPG Core Combat course) but it will give you an advantage if you already have.

    By enrolling in this course you will have access to the completed Inventory system as an asset pack which you can import into your existing project. We will also take you step-by-step through the process of using, modifying, improving and understanding the code that drives the asset pack.

    Please note, this course follows a different format. Rather than building the inventory system from scratch, line-by-line, we will provide you with our code and then explain how the code works so that you understand it fully. This is an approach that works well for folks who are already competent with Unity and C# and wanting to "get to the answer" more quickly.

    Although this course is part of our RPG series, you can use the inventory system for any of your projects that require items to be picked up, dropped, moved and equipped.

    In this course we will cover the following systems:

    The click-to-pickup and the runover-to-pickup systems

    The dropping system

    The tooltip overlay system

    The stackable item system

    The equipping system

    The saving and loading system

    The course covers many advanced programming principles and goes into great depth to discuss good code architecture practices. We cover Interfaces, Virtual Methods, the debugging tool and many more things that aren't covered in our beginner courses.

    You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.

    Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?

    Who this course is for:
    This course is for intermediate Unity users who want to create their own Inventory System.
    Our Complete Unity Developer course provides the perfect pre-requisite.
    Last updated 2/2021



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Udemy - RPG Inventory Systems - Intermediate Unity C-Sharp Coding [TGx] [Thomas]


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Udemy - RPG Inventory Systems - Intermediate Unity C-Sharp Coding [TGx] [Thomas]


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