Udemy - Unreal Engine 5 Real-Time Physics Interactive Art With Osc

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[ CourseWikia.com ] Udemy - Unreal Engine 5 Real-Time Physics Interactive Art With Osc
  • Get Bonus Downloads Here.url (0.2 KB)
  • ~Get Your Files Here ! 1 - Project Setup
    • 1 - Create Blank Blueprint Project.mp4 (6.7 MB)
    • 2 - Editor UE4 Classic Layout.mp4 (4.7 MB)
    • 3 - Create New Blank Level.mp4 (5.1 MB)
    • 4 - Setup Default GameMode Pawn.mp4 (9.5 MB)
    • 5 - Change Default Project Editor Settings.mp4 (7.4 MB)
    • 6 - Basic Level Setup.mp4 (7.0 MB)
    10 - Configuring OSC Touch Input
    • 44 - BPOSC Server Setup.mp4 (56.8 MB)
    • 45 - BPMyLevel OSC Input Mode.mp4 (43.5 MB)
    • 46 - OSC ZigSim vs TouchOSC.mp4 (4.5 MB)
    • 46 - TouchOSC.txt (0.0 KB)
    • 46 - ZigSim.txt (0.0 KB)
    • 47 - BPOSC ZigSim Receive Test.mp4 (19.0 MB)
    • 48 - BPOSC Extract ZigSim Values.mp4 (89.1 MB)
    • 49 - BPMyLevel Apply OSC Values.mp4 (61.3 MB)
    • 50 - ZigSim Run Fix Issues.mp4 (29.5 MB)
    • 51 - TouchOSC Document Setup.mp4 (37.5 MB)
    • 52 - BPOSC TouchOSC Modification.mp4 (59.2 MB)
    • 53 - TouchOSC Run Fix Issues.mp4 (34.1 MB)
    11 - Conclusion
    • 54 - Useful Techniques From The Course.html (2.4 KB)
    • 55 - Final Words.mp4 (9.8 MB)
    2 - Asset Material Import
    • 7 - Course Files Static Mesh Import.mp4 (23.6 MB)
    • 8 - Quxiel Material Import.mp4 (29.5 MB)
    • SM.fbx (604.4 KB)
    • TX_Circle.png (16.3 KB)
    • TX_CircleWithLine.jpg (63.9 KB)
    • TX_RectHollow.jpg (7.0 KB)
    • TX_RectWithLine.jpg (49.6 KB)
    3 - Begin BPCylinder Actor Setup
    • 10 - Physics Constraint Initial Setup.mp4 (34.1 MB)
    • 11 - Physics Constraint More Settings.mp4 (38.2 MB)
    • 12 - BPCylinder Anchor Point Mesh.mp4 (15.9 MB)
    • 13 - 1st Level Setup Test.mp4 (16.5 MB)
    • 14 - BPCylinder Tube Z Movement.mp4 (56.5 MB)
    • 15 - BPCylinder FInterp Smoothing.mp4 (42.6 MB)
    • 9 - BPCylinder Initial Setup.mp4 (27.9 MB)
    4 - BPCylinder Auto Rotation Logic
    • 16 - BPCylinder Code Refactoring.mp4 (59.2 MB)
    • 17 - BPCylinder Tube Z Rotation.mp4 (45.1 MB)
    • 18 - BPCylinder Rotation Smoothing.mp4 (27.8 MB)
    • 19 - BPCylinder Tube Decal Material.mp4 (72.6 MB)
    • 20 - BPCylinder Decal Emission.mp4 (49.5 MB)
    5 - BPCylinder Connector Line Logic
    • 21 - BPCylinder Line Setup.mp4 (42.2 MB)
    • 22 - BPCylinder Line X Scaling.mp4 (26.4 MB)
    • 23 - BPCylinder Line Z Rotation.mp4 (22.4 MB)
    • 24 - BPCylinder Optimize Event Tick.mp4 (46.9 MB)
    6 - BPGridSpawner Procedural 2D Grid Spawn Actors
    • 25 - BPGridSpawner Nested ForLoop.mp4 (78.9 MB)
    • 26 - BPGridSpawner Center Offset.mp4 (36.3 MB)
    • 27 - BPGridSpawner Runtime Spawn Actor.mp4 (22.8 MB)
    • 28 - BPGridSpawner Tweaks Testing.mp4 (21.6 MB)
    7 - BPMyLevel Level Blueprint Alternative
    • 29 - BPGridSpawner More Tweaks.mp4 (9.1 MB)
    • 30 - BPMyLevel Event Begin Play.mp4 (21.7 MB)
    • 31 - BPMyLevel Mouse Click Logic.mp4 (46.1 MB)
    • 32 - BPMyLevel VInterp Smoothing.mp4 (23.0 MB)
    8 - General Code Tweaks Optimization Scene Setup UI
    • 33 - BPCylinder Physics Optimization.mp4 (15.1 MB)
    • 34 - BPCylinder Parameter Tweaks.mp4 (14.5 MB)
    • 35 - Level GI Lighting.mp4 (49.6 MB)
    • 36 - Level Decal Border.mp4 (46.7 MB)
    • 37 - Level Post Process Volume.mp4 (15.4 MB)
    • 38 - UI Custom Cursor.mp4 (75.9 MB)
    • 39 - Standalone Mode Blueprint Setup.mp4 (17.8 MB)
    9 - Base Setup Finalization Standalone Mode Run
    • 40 - BPMyLevel More Settings.mp4 (9.1 MB)
    • 41 - Level Adjust Lighting.mp4 (11.2 MB)
    • 42 - Standalone Mode 1st Run.mp4 (8.5 MB)
    • 43 - Physics Material Fix Bind Up Issue.mp4 (17.8 MB)
    • Bonus Resources.txt (0.4 KB)

Description

Unreal Engine 5 | Real-Time Physics Interactive Art With Osc



https://CourseWikia.com

Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.66 GB | Duration: 2h 46m

Immersive real-time physics interactive art experiences with Unreal Engine 5.

What you'll learn
Develop real-time interactive art experiences with Unreal Engine via Blueprint code.
Become comfortable with applying vector math to procedural motion design or VFX.
Learn techniques to optimize your interactive art projects for showcasing.
Link a device to Unreal Engine with OSC to enable immersive touch interaction.

Requirements
Some Blueprint coding knowledge and experience is necessary for this course.
If you need more practice on the fundamentals, take other courses that I offer.



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Udemy - Unreal Engine 5 Real-Time Physics Interactive Art With Osc


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Udemy - Unreal Engine 5 Real-Time Physics Interactive Art With Osc


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