UV Mapping Techniques for Games in 3ds Max [Moflows]

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Files

  • 09. Fixing the normal map gap Solution 2.mp4 (165.5 MB)
  • 16. Transferring UVs.mp4 (143.4 MB)
  • 15. Getting creative with UVs.mp4 (135.2 MB)
  • 03. Cylindrical projections.mp4 (133.0 MB)
  • 12. Continuing to refine the tower stone UVs.mp4 (123.5 MB)
  • 14. Blocking in the door UVs.mp4 (117.1 MB)
  • 10. Blocking in UVs of a modular asset.mp4 (104.5 MB)
  • 06. Unwrapping rocks.mp4 (98.6 MB)
  • 07. Unwrapping for normal maps.mp4 (96.7 MB)
  • 02. Planar projection.mp4 (89.6 MB)
  • 11. Refining the tower stone UVs.mp4 (86.5 MB)
  • 05. Optimizing our UV space.mp4 (83.8 MB)
  • 13. Finishing the main tower.mp4 (79.5 MB)
  • 08. Fixing the normal map gap Solution 1.mp4 (72.5 MB)
  • 04. Combining UVs in a single texture.mp4 (62.9 MB)
UV Mapping Techniques for Games in 3ds Max sceneassets images
  • ModularTexture.tga (12.0 MB)
  • ModularTexture_Alpha.tga (12.0 MB)
  • prop_HeavyCrate_LPNormalsMap_03.tga (11.7 MB)
  • prop_HeavyCrate_LPNormalsMap_02.tga (11.7 MB)
  • prop_HeavyCrate_LPNormalsMap_01.tga (11.0 MB)
  • UV Checker Map.jpg (317.5 KB)
scenes
  • 16_End.max (5.7 MB)
  • 16_Begin.max (5.2 MB)
  • 15_Begin.max (5.1 MB)
  • 14_Begin.max (5.0 MB)
  • 13_Begin.max (5.0 MB)
  • 11_Begin.max (5.0 MB)
  • 10_Begin.max (5.0 MB)
  • 12_Begin.max (5.0 MB)
  • 09_Begin.max (4.9 MB)
  • 08_Begin.max (4.8 MB)
  • 07_Begin.max (4.8 MB)
  • 06_Begin.max (4.7 MB)
  • 03_Begin.max (880.0 KB)
  • 04_Begin.max (880.0 KB)
  • 05_Begin.max (876.0 KB)
  • 02_Begin.max (812.0 KB)
  • 3ds Max Files.mxp (2.3 KB)
    • 01. Introduction and project overview.mp4 (7.6 MB)

Description

Digital Tutors - UV Mapping Techniques for Games in 3ds Max
AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz
Duration 3h 17m | Level: Intermediate | Project Files Included l 1.6 GB





In this series of tutorials we will learn how to unwrap 3d models for games.
While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we'll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.



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UV Mapping Techniques for Games in 3ds Max [Moflows]


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