Working with WebSockets in Go (Golang)

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Working with WebSockets in Go (Golang) [New] Working with WebSockets in Go (Golang) 6. Implementing Websockets on Vigilate
  • 12. Turning services on and off in real-time.mp4 (264.4 MB)
  • 1. Pushing monitoring startstop events to client.mp4 (77.7 MB)
  • 1. Pushing monitoring startstop events to client.srt (12.9 KB)
  • 1.1 Source for this lecture.html (0.1 KB)
  • 2. Setting up a local server to monitor.mp4 (8.0 MB)
  • 2. Setting up a local server to monitor.srt (1.7 KB)
  • 2.1 hello-world-web.zip (3.2 KB)
  • 3. Running service checks.mp4 (79.6 MB)
  • 3. Running service checks.srt (11.8 KB)
  • 3.1 Source for this lecture.html (0.1 KB)
  • 4. Pushing events on host service status change.mp4 (63.0 MB)
  • 4. Pushing events on host service status change.srt (9.7 KB)
  • 4.1 Source for this lecture.html (0.1 KB)
  • 5. Updating service status count in real time.mp4 (108.4 MB)
  • 5. Updating service status count in real time.srt (16.3 KB)
  • 5.1 Source for this lecture.html (0.1 KB)
  • 6. Cleaning up our code.mp4 (52.6 MB)
  • 6. Cleaning up our code.srt (8.2 KB)
  • 6.1 Source for this lecture.html (0.1 KB)
  • 7. Updating tables on the host page when status changes.mp4 (227.2 MB)
  • 7. Updating tables on the host page when status changes.srt (35.4 KB)
  • 7.1 Source for this lecture.html (0.1 KB)
  • 8. Exercise Update Overview sub-pages.mp4 (10.3 MB)
  • 8. Exercise Update Overview sub-pages.srt (2.7 KB)
  • 9. Solution to exercise.mp4 (42.1 MB)
  • 9. Solution to exercise.srt (7.4 KB)
  • 9.1 Source for this lecture.html (0.1 KB)
  • 10. Displaying the monitoring schedule.mp4 (125.0 MB)
  • 10. Displaying the monitoring schedule.srt (21.7 KB)
  • 10.1 Source for this lecture.html (0.1 KB)
  • 11. Updating the schedule page in real time.mp4 (183.7 MB)
  • 11. Updating the schedule page in real time.srt (23.5 KB)
  • 11.1 Source for this lecture.html (0.1 KB)
  • 12. Turning services on and off in real-time.srt (37.1 KB)
  • 12.1 Source for this lecture.html (0.1 KB)
  • 13. Pushing events after a manual check.mp4 (20.1 MB)
  • 13. Pushing events after a manual check.srt (4.0 KB)
  • 13.1 Source for this lecture.html (0.1 KB)
  • 14. Saving and displaying events.mp4 (181.9 MB)
  • 14. Saving and displaying events.srt (25.8 KB)
  • 14.1 Source for this lecture.html (0.1 KB)
  • 15. Cleaning things up.mp4 (104.8 MB)
  • 15. Cleaning things up.srt (13.7 KB)
  • 15.1 Source for this lecture.html (0.1 KB)
  • 16. Sending an event to a private channel.mp4 (69.8 MB)
  • 16. Sending an event to a private channel.srt (10.1 KB)
  • 16.1 Source for this lecture.html (0.1 KB)
  • 17. Installing Mailhog on a Mac.mp4 (30.1 MB)
  • 17. Installing Mailhog on a Mac.srt (4.3 KB)
  • 17.1 Homebrew.html (0.1 KB)
  • 17.2 Mailhog on Github.html (0.1 KB)
  • 18. Installing Mailhog on Windows.mp4 (8.5 MB)
  • 18. Installing Mailhog on Windows.srt (1.2 KB)
  • 18.1 Mailhog on Github.html (0.1 KB)
  • 19. Sending notifications via email.mp4 (130.9 MB)
  • 19. Sending notifications via email.srt (21.2 KB)
  • 19.1 Source for this lecture.html (0.1 KB)
  • 20. Sending notifications via text (SMS).mp4 (25.9 MB)
  • 20. Sending notifications via text (SMS).srt (4.0 KB)
  • 20.1 Twilio blog post on Go and SMS.html (0.1 KB)
  • 20.2 Twilio.html (0.1 KB)
  • 21. Setting up a Twilio Account.mp4 (20.4 MB)
  • 21. Setting up a Twilio Account.srt (3.1 KB)
  • 22. Writing the code to send SMS messages.mp4 (116.8 MB)
  • 22. Writing the code to send SMS messages.srt (18.1 KB)
  • 22.1 Source for this lecture.html (0.1 KB)
  • READ_ME.txt (0.5 KB)
  • 1. Introduction & Setup
    • 1. Introduction.mp4 (47.5 MB)
    • 1. Introduction.srt (4.2 KB)
    • 2. About me.mp4 (16.5 MB)
    • 2. About me.srt (1.3 KB)
    • 3. Installing Go.mp4 (7.4 MB)
    • 3. Installing Go.srt (1.1 KB)
    • 3.1 golang.org.html (0.1 KB)
    • 4. Installing an IDE.mp4 (20.0 MB)
    • 4. Installing an IDE.srt (2.6 KB)
    • 4.1 Visual Studio Code.html (0.1 KB)
    • READ_ME.txt (0.5 KB)
    2. Our First Project Chat
    • 1. What are we going to build.mp4 (4.9 MB)
    • 1. What are we going to build.srt (2.2 KB)
    • 2. Setting up a simple application.mp4 (63.3 MB)
    • 2. Setting up a simple application.srt (18.9 KB)
    • 2.1 Source code for this lecture.html (0.1 KB)
    • 3. Creating a handler to upgrade a connection to websockets.mp4 (47.7 MB)
    • 3. Creating a handler to upgrade a connection to websockets.srt (9.4 KB)
    • 3.1 Source code for this lecture.html (0.1 KB)
    • 4. Connecting to our websocket endpoint.mp4 (52.2 MB)
    • 4. Connecting to our websocket endpoint.srt (9.3 KB)
    • 4.1 Source code for this lecture.html (0.1 KB)
    • 5. Adding additional socket event handlers.mp4 (62.8 MB)
    • 5. Adding additional socket event handlers.srt (11.0 KB)
    • 5.1 Source code for this lecture.html (0.1 KB)
    • 6. Improving our WS endpoint, and setting up go outines.mp4 (103.8 MB)
    • 6. Improving our WS endpoint, and setting up go outines.srt (16.9 KB)
    • 6.1 Source code for this lecture.html (0.1 KB)
    • 7. Listing users.mp4 (105.6 MB)
    • 7. Listing users.srt (17.5 KB)
    • 7.1 Source code for this lecture.html (0.1 KB)
    • 8. Fixing a problem with disappearing users.mp4 (42.6 MB)
    • 8. Fixing a problem with disappearing users.srt (7.1 KB)
    • 8.1 Source code for this lecture.html (0.1 KB)
    • 9. One minor fix.mp4 (13.7 MB)
    • 9. One minor fix.srt (2.8 KB)
    • 9.1 Source code for this lecture.html (0.1 KB)
    • 10. Sending messages.mp4 (116.4 MB)
    • 10. Sending messages.srt (15.6 KB)
    • 10.1 Source code for this lecture.html (0.1 KB)
    • 11. Cleaning things up.mp4 (55.5 MB)
    • 11. Cleaning things up.srt (7.2 KB)
    • Description

      Working with WebSockets in Go (Golang)



      Description

      WebSockets are a technology that allows developers to build highly interactive, extremely fast web applications. Since WebSockets are supported by all modern browsers, and have been for years now, there is no reason why they cannot be implemented on any modern web application. This course will show you how to work with WebSockets with Go.

      We will work with two kinds of WebSocket technologies: first, with simple calls directly from our web application to all connected browsers, where all functionality is handled by our application. The web application we'll build is a simple chat application, which will allow users to chat back and forth, and will show the list of connected users, updated in real time.

      Next, we'll take advantage of a Pusher compatible server (or Pusher itself, if you prefer) and use that server as a message broker between our web application and all connected clients.

      I am a firm believer that learning how to use a particular technology works best when applying it to a real-world situation. All too often, tutorials and courses over simplify what they are trying to teach, and create an artificial environment where things are so simple that what is being taught looks easy enough, but you immediately run into problems when trying to implement it on a more complex project. So, to implement and learn about WebSockets and Pusher, we'll build a web application which monitors remote servers and hosts, and notifies us in real-time when a service goes down or comes back up again. We will send notifications in real time using WebSockets (which will update the appropriate content on the pages being viewed by all connected clients), by email, and, as a bonus, we'll also learn how to send notifications using text messages (SMS) with Twilio.

      Who this course is for:

      Developers who want to make their web applications faster and more responsive.
      Developers who are familiar with Go, and want to learn how to build highly responsive web applications



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Working with WebSockets in Go (Golang)


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6.7 GB
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Working with WebSockets in Go (Golang)


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